[MAJOR SPOILERS]: Game ending :: Divinity: Original Sin 2 General Discussions
I think sharing source is the best ending since its the best option to prevent your decisions and the relationships you built with your companions (things . Part of the problem is that in Divinity 2: [Ego Draconis/Dragon Knight. We long ago discovered that Divinity: Original Sin doesn't spawn twice the bows or arrows By the end of Act One, he was quite justified in speaking to me only in The relationship soured before we even escaped Fort Joy. 2. Becoming the Divine will upset Ifan, but not as much as the next option. He will retreat from your relationship with him, with broken heart.
For example, the Lizard race can dig holes without using a shovel and the Skeleton race can pick locks using their boney fingers. Elves can eat body parts, which is well known, but what the game doesn't tell you is that they also can learn skills while eating body parts! Dwarves and Humans get the short end of the stick and sadly have no extra special hidden perks.
It's a strange one and at first it might not seem particularly useful.
Bless has several applications, but most of them are secretive. Below are some applications of the bless spell: Removing Curse from an Object - Some objects, like levers and switches are cursed. You can usually tell because there will be a black fog on or around them. Bless the object to remove the curse and make the item safe. Cleansing Hellfire - Some creatures will have a debuff on them called Hellfire. This is a form of fire that normal water can't extinguish. Try casting Bless on them and sometimes the fire will go out.
Other times you'll need the character to be standing in a puddle of blood, and Blessing the blood will cure them. Alternatively you can Bless a normal surface of water and turn it into a pond that heals you every time you step into it. Knockdowns and Stuns for instance are powerful spells that buy you time in combat to deal with a scary situation. Chicken Claw however, is a true treat. Once an enemy has no Physical Armor, you can use Chicken Claw on them to turn them into a chicken!
This makes them very easy to hit and causes them to miss several rounds of combat. What's better, is that it works on a lot of bosses who are immune or resistant to other status effects. Well, a high strength character can actually pick them up and carry them around! If you find a tough fight that you're struggling with, run around the area and grab a few barrels.
Set up a giant trap, then lure your enemies into it and blow up the barrels, causing massive amounts of damage. Virtually everything in Divinity can be moved with enough Strength, so remember to experiment! Elements Can Trigger Different Effects Off Each Other[ edit ] This is something you'll learn fairly early, but the game doesn't do a great job of highlighting it.
The various elements in the game can cause different effects depending on what hits them! Fire and Poison - These two mix together to cause a massive explosion that leaves the target on fire and poisoned. Fire and Water - Creates a cloud of steam and smoke, making it impossible to be hit by ranged attacks.
Water and Lightning - This makes the water get electrified, shocking and stunning anyone in the water. Bless and Water - Creates a pool of blessed water, healing everyone standing in it. This is because when you level up, it causes vendors to get new items.
Keep in mind this doesn't always mean they will get new items, as it seems vendors will eventually stop stocking items that are far out of their item range, but it still pays to check back anytime you've leveled up. Did you know Vendors will also hold on to your items you sell them virtually indefinitely?
We long ago discovered that Divinity: Having that one, are you? By the end of Act One, he was quite justified in speaking to me only in single-word responses and weary sighs. Jahan and Bairdotr had themselves become a source of tension, too. Inexplicably in retrospect, we used Bairdotr as a third archer to complement our already unwise emphasis on ranged combat. Bairdotr got the hand-me-down equipment with two previous owners, while Jahan took his pick of the staffs and warrior armor. These might seem like small grievances over the course of a normal play session.
By the time of the massacre, we were no longer playing a co-op adventure, but a perpetual one-upmanship sim, sprinting to every loot drop and guzzling the goodies, the pretense of splitting everything down the middle having long since departed. And I could feel that his character was just starting to edge mine for ability.
Something had to be done. It turns men into monsters, and reduces entire world maps into glorified loot chests. Something incredibly childish and petty, I mean. The idea had been forming for a while, and it began with that godawful cacophony in the market. You know what I mean.
End Times quest — consequences on relationships - Larian Studios forums
What if I just killed them all, I thought one day. What if I actually, properly, did? That spell seller alone has every gold piece Tom and I have ever spent in this game, not to mention all the high-level kit and valuable trinkets. Powerful as a God-king! Tom, meanwhile, was miles away in the Luculla Forest and only got wind of my assault when he happened to cast an eye over my screen and saw large-scale combat.
He went straight to the western beaches and found Charla the undead merchant, whose trinkets and weapons were always incredible, prohibitively expensive, and upgradeable.
And he killed her. By the time we were done with Divinity: Original Sin, neither of us could feel particularly proud of ourselves. Original Sin 2 released, our memories of that bickersome campaign had softened at the edges and become something to reminisce about with wry smiles on our faces.
So we did it all over again.